Endo.1652's Content - Guild Wars 2 Forums (2024)

Everything posted by Endo.1652

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  1. By next patch if chrono f1 shatter isn't restored I am quitting the game

    Endo.1652 replied to Deadmoose.6594's topic in Player vs. Player

    Nice knowing ya then.

    • 23 hours ago
    • 15 replies
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      • Endo.1652's Content - Guild Wars 2 Forums (2)
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  2. Now that all the spear kits have been revealed, how do you feel about them?

    Endo.1652 replied to Shagie.7612's topic in Player vs. Player

    I mean you land tether, then move away with that skill to pull them. The spear autos does more fragments the closer you are as well. Sounds like spellbreaker will be fine with this as long as the numbers are good. Either way the weapons are not out. We dont know anything outside of what was shown to us

    • Yesterday at 01:02 PM
    • 22 replies
  3. TOUGHNESS!!!!

    Endo.1652 replied to Marduk.1380's topic in Player vs. Player

    Just dodge

    • Wednesday at 04:33 PM
    • 7 replies
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  4. Axe thief need a carefully look at, unhealthy for most of builds to fight against.

    Endo.1652 replied to Ekyw.7426's topic in Player vs. Player

    I think the main thing people dont like about axe thief is it isnt that its super OP. Its just low risk and low effort for the reward you eventually pull off with it.

    • Wednesday at 11:28 AM
    • 48 replies
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  5. Axe thief need a carefully look at, unhealthy for most of builds to fight against.

    Endo.1652 replied to Ekyw.7426's topic in Player vs. Player

    You can set up your axes while in stealth. So this isnt 100% the case. Axe 3 is an evade too so youd have to time the burst during a frame but you need to dodge that as well since its the main burst. Shadow Arts restoring initiative along with the stealth attacks restoring it if they land means your axe thief can almost endlessly set up. Not to mention you are constantly being blinded. Oh and your stealth attack can land twice since axe 3 applies all of its effects assuming it lands. It can be counterplayed but not the way youre saying it can be

    • Wednesday at 11:24 AM
    • 48 replies
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  6. Serious Question

    Endo.1652 replied to Paradoxoglanis.1904's topic in Player vs. Player

    • Tuesday at 08:26 PM
    • 17 replies
  7. Axe thief need a carefully look at, unhealthy for most of builds to fight against.

    Endo.1652 replied to Ekyw.7426's topic in Player vs. Player

    Axe teef stinky! Pee-ew! 🤢💀

    • Tuesday at 07:16 PM
    • 48 replies
  8. Tournament chart

    Endo.1652 replied to Rose.2593's topic in Player vs. Player

    I think the AT matches should be able to be spectated as like a saved replay or at least a 5 min delay. Spectating real time would just be super easily abused.

    • Monday at 05:02 PM
    • 5 replies
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  9. Sword 2 and Short bow 2 as a Thief enjoyer.

    Endo.1652 replied to ShadowLurker.8713's topic in Player vs. Player

    Removing the port return on sword 2 would nerf it since its mostly used as a means to escape and reposition. Plus its a condi clear. Im pretty sure a lot of players who hate sword thieves would love this. Cluster bomb actually used to be slower. The problems you have with that might actually be either a skill issue or your settings dont enable you to play as fast as youd like to. If youre running instant cast on your ground target settings so you can easily just double tap the skill. For thief if you understand the range of your skills and how they work I would suggest playing on instant. Not playing on normal or fast casting. It might take a few days to get used to.

    • June 13
    • 10 replies
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  10. Hammer Vindi Evades That Also Do 5k+ Damage

    Endo.1652 replied to Yerlock.4678's topic in Player vs. Player

    I think hammer tbh is the biggest factor on why people struggle with vindi. Hammer as a standalone is good but has a drawback of being clunky with easy tells. The things hammer is good at, fill out what vindi was lacking before the hammer meta. It now has really good ranged pressure while having defensive options like an extra evade on the weapon bar and a projectile block that helps vindi win the trades vs a lot of ranged pressure. Youd probably need to run condi specter or maybe even some scepter ele build if any are actually good (probably not)

    • June 12
    • 15 replies
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  11. Power herald BUFFS <3, 25 healing/s and 2.5% dmg inc

    Endo.1652 replied to youle.5824's topic in Player vs. Player

    Hmmm. Harbs can be fun to fight. What is it about mech that seems fun to fight for you? I feel like most of the time you are fighting against the AI more than the actual player.

    • June 12
    • 18 replies
  12. Hammer Vindi Evades That Also Do 5k+ Damage

    Endo.1652 replied to Yerlock.4678's topic in Player vs. Player

    Maybe they were running isgarren over daredevil relic, who knows. I was hit by a 5.6k the other day by it. I made the mistake of tanking a dodge roll i guess...

    • June 12
    • 15 replies
  13. The New Era of PVP 2024: Ranger Invulnerability Build

    Endo.1652 replied to rui falo.1097's topic in Player vs. Player

    I will say. @rui falo.1097 is a good writer. This was entertaining

    • June 11
    • 49 replies
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  14. /!\ BRONZ ALT RATIO DUOQ ABUSERS /!\

    Endo.1652 replied to chokela.4823's topic in Player vs. Player

    Ive been trying to find a good steel ladderboard on Amazon.

    • June 11
    • 6 replies
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  15. /!\ BRONZ ALT RATIO DUOQ ABUSERS /!\

    Endo.1652 replied to chokela.4823's topic in Player vs. Player

    Decades!!!

    • June 11
    • 6 replies
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  16. New PvP Mode Speculation Thread

    Endo.1652 replied to Yerlock.4678's topic in Player vs. Player

    Lost ark did this where it was last man standing. It was teams of 3, where a person from each team 1v1s each other. If someone won a duel, the cds and healthbar on the next duel would be where they left off from the previous duel so they didnt full reset. Basically if someone did a clean sweep theyd have to be really good or the enemy team was really bad. (Or the build was broken AF)

    • June 10
    • 25 replies
  17. Add 5 man queue

    Endo.1652 replied to oscuro.9720's topic in Player vs. Player

    Unranked allows 5 q. You can still get your dailies and weeklies done in that at least

    • June 7
    • 11 replies
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  18. ranger spear gives stealth...if this spear has a leap finisher ranger will be unbeatable in a duel

    Endo.1652 replied to Eddie.9143's topic in Player vs. Player

    The last thing we need is a vindi getting stealth on its own.

    • June 7
    • 45 replies
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  19. ranger spear gives stealth...if this spear has a leap finisher ranger will be unbeatable in a duel

    Endo.1652 replied to Eddie.9143's topic in Player vs. Player

    I am kind if excited to play sw/sw and spear harb

    • June 7
    • 45 replies
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  20. New PvP Mode Speculation Thread

    Endo.1652 replied to Yerlock.4678's topic in Player vs. Player

    Capture the flag would be so imbalanced

    • June 6
    • 25 replies
  21. Power herald BUFFS <3, 25 healing/s and 2.5% dmg inc

    Endo.1652 replied to youle.5824's topic in Player vs. Player

    Had a vindi crit me for 5.6k on a dodge recently. Was wild

    • June 3
    • 18 replies
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  22. Don't show disconnect symbol after a match

    Endo.1652 replied to Deadmoose.6594's topic in Player vs. Player

    Spear is not ops. Thats someone else lmao

    • May 31
    • 10 replies
  23. DUO Q Makes the game at LB levels unfair

    Endo.1652 replied to magickthief.6492's topic in Player vs. Player

    There definitely is a world of difference in between solo quing and duo quing. The only time solo quing at a higher level will ever benefit you is when 2 different plat duo q teams are quing at the same time. I found in solo q, if there is only one good plat duo playing. You'll probably lose once they are put against you. If they know who you are as a player they can have more choices of counter swapping to keep you in check and still have breathing room to farm your randoms. Sometimes you win if both team composition and your players are just overall better than theirs are. But if either if these are not the case, you are most likely just going to lose. I am not entirely sure what the right solution to this would be because the pvp population is already so low at the higher levels. I feel like if something were to be done, it should've been done a long time ago. I personally wouldnt mind separating to have a ranked team q and a ranked solo q mode. I just dont know how theyd do the team q only other than revamping the game completely and/or introduce different game types.

    • May 31
    • 47 replies
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  24. If You Had to Delete One Class From PvP Which Would it Be and Why?

    Endo.1652 replied to Yerlock.4678's topic in Player vs. Player

    Ill miss the deadly arts days

    • May 29
    • 46 replies
  25. So... Why is Warrior the only class never allowed to have a meta build for more than one patch?

    Endo.1652 replied to Kitty.4806's topic in Player vs. Player

    I started to read the first several posts. Have some of you been living under a rock?

    • May 28
    • 35 replies
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Endo.1652's Content - Guild Wars 2 Forums (2024)
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