So is that Game in Truly Final Form yet? (2024)

Cool beans gentlemen.

I think I was in one list or another and told it "no automatic upgrades," so I should be good to go on that. I did play the game for a couple days when it first came out, and at that time I was quite up on all the rules in WiTP, so I suspect it will be a bit like riding a bike.

But I'm already seeing a lot of little things that perplex and which are not easily deciphered by clickety-clicking through the interface, and would generally be a pain to locate in the manual:

I'm told no question is too stupid (even though I have veritably refused to read the manual! So is that Game in Truly Final Form yet? (1)) so here goes, :

1. I recall using AKs to transport troops, albeit with a very inefficient use of space. I've got some old tubs scattered around the Philippines and would like to concentrate pretty much ALL my available troops in the area (as well as any supply, and fuel I can cart off) in Bataan. But so far I haven't found a freighter that can carry troops. Is there an indicator on the unit screen (when there are not troops in the hex to pick up) about whether its cargo capacity includes troops? I'm guessing some AKs can and some cannot carry passengers?

2. The difference between Disband and Withdraw. My recollection is: disband destroys that unit and its identity and you never get it back, though you do get some political points and/or other 'pay back' in the form of resources, manpower or something? Withdraw represents putting the unit into a strategic reserve in which it will come back into use in a period of time.

However, I'm not sure really (a) why one would want to do either of those, nor (b) how it is realistic that I can put a squadron in Luzon into "Withdraw" and *poof* they disappear, and later magically *poof* reappear in San Francisco . . . or if rather (c) it can only come back OUT of withdrawal if the base where it was withdrawn is still allied owned.

3. HQ organizations, wooph, had completely forgotten about that and memory is very fuzzy. Wanted to transfer a couple of B-17 squadrons in USAFFE to Darwin but couldn't, realized it was the HQ thing, so I switched both those B-17 units to Australia Command.

4. If memory serves, the best overall strategy is to switch UNITs (squadrons, battalions, brigades, etc.) and NOT to try to switch bases (at least not too many of them, or at least not until well into the war) because there simply are not enough points to switch lots of bases? I do seem to recall that as you progress, there are a couple of "new" organizations that you can start using (South Pacific and Central Pacific or something like that?) to better coordinate your offensive ops and political points go way up?

5. Do land units use fuel, or is it only air and naval?

6. Strategic movement = rail movement, and I'm guessing you only get so many points worth to use per turn?

Even if you guys vaguely remember where to look in the manual for clarification on those I appreciate it.

I DID read the manual 75% or so back in the day, and I believe the soporifia it caused might have been part of why I shelved the game for 3 years and turned my attention to Minecraft So is that Game in Truly Final Form yet? (2)

ADDIT: One more question:

7. Honestly I gave up on installing the beta patch for now. I'm a bit burnt out on installing stuff (been learning some C++ and THAT involves tremendous amounts of installing apps) as well as reinstalling all my old games. I may get around to it eventually, but it sounds like the bugs it fixes are fairly minor.

The only major 'bug' (but in this case actually more of an 'imbalance') I knew of back when I first got and played the game was that something was very badly out of whack in China whenever the human played Allies. I forget now if Japan just tended to mow through China like a hot knife through butter or if it was the other way around. Hell I might even be confusing it with some other game like Arsenal of Democracy.

I'm guessing any such major singleplayer game balance issues were long ago discussed ad nauseum and corrected to the satisfaction of the general consensus even without the unofficial beta patch that Micheal so kindly produced?

< Message edited by Anthropoid -- 3/11/2015 12:08:11 AM >

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
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(in reply to wdolson)

So is that Game in Truly Final Form yet? (2024)
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